AI BS (Artificial Intelligence Behaviour System)

A plugin currently development that is a behaviour modification system that aims to help add dynamic behaviours to generic AI behaviours. To show case this we had to create several subsystems consisting of a dynamic dialogue system, a movement behaviour tree, a personality generator based off the Myer Brigg's Personalities, and a Preset Modifier Structure that uses the personality generator.

Coming to UE4 stores near you soon! (TM)

LoJam 2020 Submission

With 48 hours to come up build a game, me and my team-mate managed to complete this mini-game using only c++ and a graphics c++ library. The theme of the jam was to promote and inspire positive mental health. So we decided to centre the theme of the game around PTSD. The player exists in a cheery world, but when she is triggered, the things around her seem hostile. Her trusty emotional support dog is there to replenish her health and sense of safety after having an episode of post-traumatic stress in this survival horror game.

CGLX Game Jam

A 48 Hour game jam made with a team of 10 people: 3 artists, 2 sound and soundtrack, 4 programmers and 1 project lead. I was the project lead and directed the team's direction and created this game within 48 hours. 

Richard De La Merced

A humble game programmer, solving one bug at a time, striking into the hearts of code everywhere. I love making dynamic systems and tools to be used for game development, as well as creating algorithms for games. Whether it be making a custom dialogue system or improving a certain feature to make it just feel right, I'm the programmer for it. With over 6 years coding in different languages, pseudo coding has become a talent of mine which makes problem solving and improving other code so much more simpler.